Performance

Server health for your game (TPS, MSPT or FPS), lag spikes named by plugin or resource, network quality and the quietest window to restart.

Using the dashboardUpdated 1 min read

The first tab is named for your game, for example TPS and MSPT for Minecraft, server FPS for Rust, tick rate for Source games. It needs an agent; basic mode cannot see lag.

Server health

Tick or frame time against the game's budget, memory, entities and chunks where the game reports them. A lag spike is a tick or frame over the agent's threshold (for example 250 ms on Rust, 100 ms on Paper). Where the game allows, each spike is charged to the plugin, resource, mod or engine phase responsible, so you can see who costs the most. Folia has no single main thread, so Folia servers show no per-tick spikes.

Network

Ping and failed joins where the game reports them. Player latency is a single metric, player_ping_ms, in every game.

Quietest window

The hour with the fewest players, taken from 28 days of hourly data in your timezone. On Roblox the tab is called Deploy window. Use it to pick a restart time, or let an automation use it.

Experience servers (Roblox)

A Roblox experience runs many short-lived servers. This tab lists the ones running now.

Guides

Find the plugin lagging your Minecraft server, Rust server FPS, FiveM resource CPU, Garry's Mod lag and tick rate explained.

Still stuck? Email [email protected] with the server name and what you see. For a rejected claim code or no data, include the output of the agent’s status command.