Comparison
Analyse vs ServerStats
Both tell you who your players are and what they spend. Analyse is built around attribution for Minecraft and Roblox and prices by player count. ServerStats covers 34 games, prices by server, and adds lag, network, uptime and Discord.
The short answer
Choose Analyse if…
- You run only Minecraft or Roblox.
- Your main question is attribution: which domain, tracked link, creator code or Roblox discovery brought each player, and what that campaign returned.
- You want a Plan importer with Bedrock markers and wider country coverage.
- You run Spigot, BungeeCord or a Minecraft version older than 1.21.4.
- Your server is under 25 players and 30 days of free history is enough.
Choose ServerStats if…
- You run Rust, FiveM, Hytale, CS2, DayZ or any of 34 games, or several at once.
- You want game-specific lag diagnostics: Paper plugin attribution, FiveM hitches beside resource changes and engine timing beyond TPS.
- Your player count is high. You pay per server, so a 300-player server costs $9.99, not $29.
- You want server alerts in a Discord channel through a webhook today.
Feature by feature
Where both do something well, we say so.
Analyse facts from analyse.net, checked 28 September 2026. "Not listed" means we couldn't find it on their site, not that it can't be done.
Where Analyse is better
Honest credit. If these matter most to you, Analyse is the better pick.
Deeper attribution
Roblox discovery joins Analyse's campaign model. ServerStats matches players by join hostname or creator code, counts tracked-link clicks separately, and offers campaign spend and ROI on Network.
Deeper event analysis
Explore can calculate medians and build event cohorts. ServerStats charts custom events, supports period comparison and ordered player funnels, but event cohorts and medians remain gaps.
Broader Plan import
Analyse imports Plan sessions, first joins, join addresses, countries and Bedrock markers through Plan's Query API. Our local helper imports completed sessions, available first joins, unambiguous countries and per-session join addresses from a SQLite backup.
Older and wider Minecraft support
Spigot and Paper from 1.8, plus BungeeCord. Our agent needs Paper, Purpur or Folia 1.21.4+ or Velocity.
A better free tier for small servers
Up to 25 players at peak with 30 days of history, against our 24 hours.
Roblox as a core platform
Roblox is one of their two platforms. Ours is in beta.
Where ServerStats is better
34 games, one dashboard
Full agents for 26 games, betas or read-only agents for 6 more (Roblox, ARK: SA, BeamMP, RAGE:MP, open.mp, Path of Titans), and basic mode for 2. See every game.
Lag diagnostics
Paper can name a plugin behind a spike. FiveM places hitches, player drops and resource changes on one timeline, while per-resource CPU still needs FXServer's profiler. Analyse reports TPS per backend. Read the FiveM limits.
Flat price per server
Operator covers 10 servers for $9.99 whatever your player count. Busy servers pay far less.
FiveM incident timelines
FiveM drops, failed connections, resource starts and stops, and hitches appear in one timeline with exact event timestamps. Analyse focuses on Minecraft and Roblox.
Health beyond players
Uptime, network quality and player economy where the game reports them, with alerts to email or Discord.
Charts from your own plugins
Track quests, crates or jobs and build filtered charts or leaderboards. Minecraft plugins and FiveM/RedM resources can label their events, so charts can separate sources that send the same action. See the setup guide.
Private by design
The agent only connects out. We never store player IPs or chat, and player IDs are pseudonymous. See security.
Pricing compared
Monthly prices in USD from each pricing page, 28 September 2026. Analyse counts peak players online; we count servers (a Velocity proxy and each backend count as one each).
| Feature | ServerStats | Analyse |
|---|---|---|
| Free | 1 server, 24 hours of history | Up to 25 peak players, 30 days of history |
| One server, 80 players at peak | $9.99/mo (Operator) | $9/mo (Starter) |
| One server, 300 players at peak | $9.99/mo (Operator) | $29/mo (Growth) |
| Network, 1,500 players at peak, up to 10 servers | $9.99/mo (Operator) | $79/mo (Pro) |
| Large network, 8,000 players at peak | $24.99/mo (Network) | $249/mo (Network) |
| Yearly billing | 2 months free | 2 months free |
| Trial | Free plan with no card. 14-day Network trial, card required | 14-day trial on each paid plan, no card to start |
Store analytics, retention cohorts and churn risk are on Operator and up. See ServerStats pricing.
Trying both
Nothing to remove. Compare on your own players.
- 1Keep Analyse
Leave it installed and keep your campaign links.
- 2Start free
Add one server to ServerStats. No card.
- 3Drop in the jar
Install the ServerStats plugin next to Analyse on Paper or Velocity.
- 4Compare after two weeks
Retention needs a week of new players to mean anything. See D1, D7, D30.
Questions
Is ServerStats related to Analyse?
No. ServerStats (serverstats.cc) is a separate product. Analyse (analyse.net) is run by VertCode Development, according to its legal notice. In early 2026 analyse.net itself used the name "ServerStats" for its product (Wayback Machine snapshot, 8 March 2026). That was their product, not this one.
Which is cheaper?
It depends on your player count. Analyse prices by peak players online; ServerStats prices by server. A single server with 80 players at peak is $9 a month on Analyse Starter or $9.99 on ServerStats Operator. A 300-player server is $29 on Analyse Growth and still $9.99 on Operator. For a server under 25 players, Analyse's free plan keeps 30 days of history, while ours keeps 24 hours.
Can I run both at the same time?
Yes. Both are plugins that send data out from your server, and we know of no conflict between them. Running both for a couple of weeks is the fairest way to compare them on your own players.
Can I import my Analyse or Plan history into ServerStats?
Plan completed sessions, available first-join dates, unambiguous countries and per-session join addresses can be imported with our local SQLite-backup helper; the destination plan's session history limit applies. Importing history directly from Analyse is still planned. Analyse's own Plan importer also brings Bedrock markers.
Which Minecraft servers does each support?
ServerStats runs on Paper, Purpur and Folia 1.21.4 and newer, Velocity, and Fabric and NeoForge. Analyse lists Paper, Folia and Spigot from 1.8, Velocity, and BungeeCord. On older versions or Spigot and BungeeCord, Analyse fits and we don't.
Does ServerStats support Roblox?
Yes, in beta: 1, 5 or unlimited experiences by plan, and limits are not enforced during the beta. Roblox is one of Analyse's two core platforms, so it is further along there.
Sources
Competitor facts come from their own pages, read on 28 September 2026. Where a site blocks automated checks we used a dated Wayback Machine snapshot and say so. Prices change: check their site before you decide. Spotted something out of date? Email [email protected] and we will fix it.
- Analyse pricing · plans, peak-player limits, history, yearly discount
- Analyse homepage · games, features, operator
- Analyse changelog · v2.0.0-beta.1, 15 September 2026
- Analyse for Minecraft · server software, TPS per backend
- Analyse Tebex integration · purchase matching, creator codes
- Analyse Plan import · Plan 4.9+, imported fields and network handling
- Analyse Plan import · what is imported
- Analyse Explore · custom events, medians, period comparisons, funnels and cohorts
- Analyse legal notice · operator
More comparisons
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Keep Analyse running and compare the two on your own players.




























