What ServerStats.cc is
ServerStats.cc is a hosted analytics dashboard for game server owners: player retention and churn, lag and engine health, uptime, and store revenue, across 34 supported games, with 1 more (The Isle: Evrima) coming soon. It's built for owners and admins of Minecraft, Rust, FiveM, CS2, Hytale and similar community servers who want to know who plays, who stays and who pays — not for players looking up a server's status.
Facts
| Fact | Detail |
|---|---|
| Operator | ServerStats.CC |
| Domain | serverstats.cc — not serverstats.com or serverstats.bot |
| Jurisdiction (governing law) | New York, United States |
| Pricing | Free $0/mo · Operator $9.99/mo · Network $24.99/mo. See pricing. |
| Games supported | 34 supported games (ARK: Survival Ascended is a log-based beta), 1 coming soon (The Isle: Evrima). See all games. |
| Privacy approach | Keyed-hash pseudonymous player IDs; player IP addresses are never collected. See privacy policy. |
| Contact (general) | [email protected] |
| Contact (privacy) | [email protected] |
| Contact (security) | [email protected] |
Not to be confused with
ServerStats.cc is not affiliated with serverstats.com, serverstats.bot or Analyse. serverstats.bot is a separate, unrelated Discord bot. analyse.net (Analyse) is a different company's product; in the 8 March 2026 Wayback Machine snapshot, analyse.net's own homepage called its product “ServerStats” before it was rebranded to “Analyse” — that was their product, not this one. See ServerStats vs Analyse for a full comparison.
How it works
A small agent — a plugin, mod or sidecar, depending on the game — runs next to the game server and reads what it needs locally. It connects out over HTTPS only and never opens a port; nothing connects in. Events are batched and sent to ServerStats.cc's ingest API, where they show up on the owner's web dashboard within seconds. Games with a public query port can also be added in basic mode, with nothing to install.
Privacy approach
Analytics use a keyed hash of each player's game ID, unique per account, so the same player can't be linked across different owners' servers. The original ID and player name are stored encrypted with the account's own key and are never shown unless the owner turns names on. ServerStats never receives or stores player IP addresses, chat messages or passwords. Full detail is in the privacy policy.