Server tick rate explained: CS2 sub-tick, TF2, CS:Source and L4D2

What server tick rate means, why CS2 is 64 tick with sub-tick, 64 vs 128 tick, Source 1 -tickrate, and how to check your server really keeps up.

PerformanceBy the ServerStats teamUpdated 6 min read

Questions

Is CS2 64 or 128 tick?

64 tick. CS2 servers simulate 64 times a second and use sub-tick input timestamps so shots and movement are placed between ticks. There is no supported 128-tick mode, including on community servers.

What is the tick budget at 64 tick?

1000 ms divided by 64, which is 15.625 ms. The server has to finish all of a tick's work in that time to keep 64 ticks a second.

Does a higher tick rate always feel better?

Only if the server can hold it. A server set to 100 or 128 tick that can't finish each tick in 10 or 7.8 ms drops ticks and feels worse than a steady 66. Higher tick rates also cost more CPU and bandwidth per player.

What tick rate does Left 4 Dead 2 use?

30 tick by default. Community servers raise it with -tickrate plus a tickrate enabler plugin and matching rate settings.

Check your server keeps its tick rate

Free for one server, no card. About five minutes to install.