Pricing
Free for one server. Pay as you grow.
Every plan covers every supported game with Discord webhook alerts. No card for Free, and you can cancel paid plans anytime.
Free
For one server
- 24 hours of history
- Players, network and engine health
- Basic mode for any Steam-query game
- 1 alert rule with Discord webhook delivery
- Uptime history and lag spike alerts
- Gamemode dashboards and a 24-hour payments and punishments log
No card needed
Start freeOperator
For a server that earns money
Billed monthly
- 90 days of history
- All five areas and player profiles
- Churn risk, custom events and dashboards
- Store analytics and creator codes
- 90 days of logs, abuse flags and CSV export
- Player acquisition and campaign insights
- A/B experiments (2 at a time) and 5 automations
- Weekly report by email; AI coming soon
- Saved player groups, role permissions, share links and one webhook channel
Network
For networks and multi-server owners
Billed monthly
- Everything in Operator
- 2 years of history
- Forecasts and 100 dashboards
- Anomaly and whale-left alerts
- Unlimited experiments and automations
- Read-only MCP and API; AI coming soon
- All servers in one view, 15 seats
- Logs across all servers, log API and webhook alerts
- Bans across all servers, unlimited webhooks
On every plan, including Free
- EncryptionPlayer IDs and names encrypted with AES-256. HTTPS only.
- Two-factor sign-inAuthenticator apps or passkeys, and owners can require it for the whole team.
- Full exportEverything we hold, as CSV and JSON, from Settings.
- DeletionDelete your account and data anytime.
Compare plans
Everything in each plan
| Feature | Free$0 | Operator$9.99 a month | Network$24.99 a month |
|---|---|---|---|
| Tracking | |||
| Servers | 1 | 10 | Unlimited |
| History | 24 hours | 90 days | 2 years |
| Detail | Every 5 minutes | Every minute | Every 10 seconds for core server metrics (last 7 days) |
| Team seats | 1 | 3 | 15 |
| Games | |||
| Full agents for 26 games: Minecraft (Java, Bedrock and modded), Hytale, CS2, CS:Source, TF2, Left 4 Dead 2, FiveM, RedM, Rust, Garry's Mod, Palworld, 7 Days to Die, Unturned, DayZ, Project Zomboid, Space Engineers, Squad, Valheim, V Rising, Satisfactory, Terraria, Conan Exiles, SCUM, Vintage Story | |||
| Read-only sidecar for Path of Titans: players, species and server performance | |||
| Agent betas (a server-side plugin plus the sidecar, tested on real servers with simulated players): BeamMP, RAGE:MP, open.mp | |||
| Basic mode, full agent coming: Arma Reforger, Assetto Corsa | |||
| Basic mode for any Steam-query game | |||
| Roblox experiences (beta; limits aren't enforced during the beta) | 1 experience, 100 concurrent players | 5 experiences, 2,500 concurrent players | Unlimited, 25,000 concurrent players |
| ARK: Survival Ascended (log-based beta, Linux sidecar, not yet run on a live server) | |||
| The Isle: Evrima | Coming soon | Coming soon | Coming soon |
| New games as they ship | |||
| Analytics | |||
| Players, network and engine health | |||
| Lag spikes named by plugin, resource or engine phase | 24 hours | 90 days | 2 years |
| Player profiles and search | — | ||
| Day 1, 7 and 30 retention, churn risk | — | ||
| Activity calendar, DAU/WAU/MAU, session-length and playtime distributions, player activity mix | |||
| Player funnels from game events, in order, with source breakdown | — | ||
| Joins, retention and revenue by country (looked up on your server; IPs never leave it) | — | ||
| Saved player groups: rules on spend, playtime, join address, country, churn risk and more; retention and funnels split by group | — | ||
| Custom events and metrics | — | 50 metrics | 500 metrics |
| Plugin manifests: describe your plugin's events and metrics, with a live status check | — | ||
| Custom dashboards | — | 10 dashboards | 100 dashboards |
| Revenue and player forecasts | — | — | |
| All servers in one view | — | — | |
| Benchmarks vs similar servers | — | — | Coming soon |
| Gamemodes and logs | |||
| Dashboards per gamemode: Survival, Skyblock, Factions, Prison, Towny, RP city, DarkRP, TTT and more | |||
| Pick which plugin we listen to, per data area | |||
| Economy: money supply, sinks, sources | |||
| Payments, trades and punishments log | 24 hours | 90 days | 2 years |
| Per-player timeline with Money and Record cards | — | ||
| Staff activity and admin-money tables | — | ||
| Abuse flags: alt funnels, transfer rings, staff self-dealing | Large transfers only, in the dashboard | All 10 rules, with email and Discord alerts | All 10 rules, plus webhooks and funnels and rings across servers |
| Logs explorer: search every payment, trade and punishment with filters | |||
| Log export | — | CSV, up to 100,000 rows | CSV or JSON Lines, up to 1,000,000 rows |
| Logs across all servers | — | — | |
| Bans across servers: every active ban in one list, and ban or unban a player on all your servers at once (needs moderation on in each server) | — | — | |
| Ban templates (a saved reason, length and servers) and pre-bans for player IDs that haven't joined yet | — | ||
| Log API (REST); MCP log tools coming soon | — | — | |
| Encrypted punishment-reason storage (opt-in) | — | ||
| AI and Discord | |||
| Ask ServerStats (AI questions a day) | Coming soon | Coming soon | Coming soon |
| Alert rules, delivered by email, Discord, Slack, Telegram or browser push, with quiet hours and snooze | 1 rule | 25 rules | Unlimited |
| Default alerts: server offline, lag spikes, integration quiet, store webhook failing | |||
| Signed webhook channels for alerts | — | 1 | Unlimited |
| Discord bot and slash commands | Coming soon | Coming soon | Coming soon |
| Discord member growth | — | Coming soon | Coming soon |
| Discord to game conversion | — | Coming soon | Coming soon |
| Discord activity and invite tracking | — | Coming soon | Coming soon |
| MCP for Claude and Cursor | — | — | |
| Growth and store | |||
| Store: Tebex, PayNow, CraftingStore | — | ||
| Campaigns: where each player came from, kept for life; retention and revenue per source | — | 10 | 200 |
| Campaign spend, cost per player and ROAS | — | — | |
| Tracked links (serverstats.cc/go) | — | — | |
| Vote-site and server-list attribution: new players, voters and D1/D7/D30 retention per list | — | Yes, plus listing fees and ROAS | |
| Creator access: a creator sees only their own campaign's clicks, new players and retention, and takes no seat | — | ||
| Anomaly and whale-left alerts | — | — | |
| A/B experiments: variants assigned in the agent, results with significance, ship the winner | — | 2 running at once | Unlimited |
| Verified stats badge | Coming soon | Coming soon | Coming soon |
| Team and export | |||
| Weekly report | — | Email (Discord bot coming soon) | Email and webhook (Discord bot coming soon) |
| REST API | — | — | |
| Team roles | — | ||
| Passkeys, authenticator apps, and Steam sign-in for an account you've connected | |||
| Require two-factor for every member, with a grace period | |||
| Organisation timezone for charts, reports, quiet hours and automations | |||
| Audit log page with filters and CSV: sign-ins, 2FA, tokens, settings and exports (owners and admins) | |||
| Automations: scheduled restarts with in-game warnings, and when-then triggers with a dry run | — | 5 rules | Unlimited |
| Role permissions: choose what admins, analysts, moderators and staff can see and do | — | ||
| Share a dashboard by link: revocable, expiring, optional embed, no player data | — | ||
| Download any chart or table as CSV | |||
| Organisation export: a ZIP of CSV and JSON files for your servers, players, sessions, purchases, events and more, within your plan's history window | |||
| Account export: everything we hold about your own account, as JSON or ZIP | |||
| Public status page: uptime, 90-day history and maintenance notices at serverstats.cc/s/status | |||
| Support | |||
| Support | Email, best effort | Email, within 48 h | Priority, within 12 h |
Prices in USD. Tax may apply.
FAQ
Pricing questions
Is Free really free forever?
Yes. One server, 24 hours of history, no card and no time limit. Upgrade only when you want more servers or more history.
What counts as a server?
Each game server that runs our agent, or that you add in basic mode. A Minecraft proxy and each backend running the plugin count as one server each. Roblox experiences are counted separately.
What happens to my data if I downgrade?
For 30 days nothing is deleted: data outside your new plan’s history window is hidden, and upgrading again within 30 days brings it all back. After that, raw events and sessions older than the new window are deleted. Hourly and daily server totals, which hold no player data, are kept.
Which plan do I need for payment logs and abuse flags?
Every plan gets the gamemode dashboards and the payments, trades and punishments log, over the plan's history: 24 hours on Free, 90 days on Operator, 2 years on Network. Free flags large transfers in the dashboard. Operator adds all 10 abuse rules with email and Discord alerts, CSV export and player timelines. Network adds logs and flags across all your servers, the log API and webhook alerts. Flags are based on behaviour only; we never use IP addresses.
Can I limit what my team sees?
Yes, on Operator and Network. Owners and admins choose, per role, who can see store revenue, player names, every staff member's activity and more. Billing stays with the owner, only admins can change the permissions, and the owner always has full access.
Where do player countries come from?
On most agent games the plugin looks up a joining player's country on your own server, from a small database that ships with the agent, and sends only the two-letter code. The IP address is never sent or stored. IP to country data by DB-IP (db-ip.com), CC BY 4.0. Country charts are on Operator and Network; Roblox sends a country from Roblox's own localisation service.
What is a public status page?
A page at serverstats.cc/s/status/your-name showing uptime, a 90-day history and maintenance notices for the servers you choose to list. It is off until you turn it on, lists only servers you pick, and shows no player data.
Can I share a dashboard without giving someone a login?
Yes, on Operator and Network. An owner or admin creates a link to a saved dashboard with an expiry of up to 90 days, and can revoke it at any time. Links show aggregated charts only: no player names or ids, and no revenue unless you include it.
How many webhooks can I use?
Operator includes one signed webhook channel for alerts, Network is unlimited, and Free has none. Discord webhook delivery is separate and works on every plan within its alert limit.
Is there a free trial?
Yes. Network comes with a 14-day free trial. You add a card when you start it, and nothing is charged during the trial. On day 15 your card is charged $24.99 a month (or $249.90 a year if you choose yearly), and the plan renews automatically every month (or year) until you cancel. Cancel anytime before the trial ends in Plan & usage → Manage billing and you won't be charged; your organisation moves to Free when the trial ends. One free trial per person, organisation and card.
How do I cancel?
In the dashboard: Plan & usage → Manage billing → Cancel. During a trial, cancelling means you're never charged. After that, cancelling stops the next renewal and you keep your plan until the end of the period you've paid for. Servers over the Free limit are then paused, not deleted.
Do you offer refunds?
Yes. You can get a full refund within 5 days of your first payment for a plan. Renewals are not refunded, but you can cancel any time and keep your plan until the end of the period you paid for. Email [email protected] to ask for a refund.
How does yearly billing work?
Pay for ten months and get twelve: $99.90 a year for Operator, $249.90 for Network.
Start with one server, free
Install in five minutes. Upgrade when it's making you money.