Server analytics for 34 games

Your player count dropped. See what changed.

Read player drops beside lag, server events and store sales. Game-specific answers for Minecraft, FiveM and 31 more games, with Roblox in beta.

Actual demo dashboard · sample dataEmberfall SMP / Overview

Screenshot from the working demo. Sample data. Open the dashboard and explore all its pages.

34games supported
5areas tracked
5 minto install
Freefor 1 server
    + basic mode for any Steam-query game

    Built for the night something goes wrong

    A player drop is a clue. Follow it.

    ServerStats puts player activity beside the signals each game actually exposes. These are the questions your dashboard can help investigate.

    01 / Minecraft

    Did a plugin slow the server before regulars left?

    Read TPS and MSPT, plugin timing and returning-player cohorts together.

    1. 01Player sessions
    2. 02TPS + plugin timing
    3. 03Retention cohorts
    Explore Minecraft analytics

    How it works

    Live in five minutes

    One small plugin per server. It connects out to us, opens no ports, and your first numbers arrive before you've left the game.

    1. 1Add your server

      Pick your game and copy a one-time claim code.

    2. 2Install the plugin

      Paper, Velocity, CounterStrikeSharp, FXServer, Carbon or Oxide.

    3. 3Connect your store

      Link Tebex, PayNow or CraftingStore to compare sales with player activity.

    4. 4Read your findings

      Every page opens with a plain-English summary.

    Players & retention

    See who comes back, week after week

    Day-1, day-7 and day-30 retention for every week of new players, so you can tell which changes kept people and which pushed them away.

    • Weekly retention cohorts
    • Churn risk for every player
    • New players every day
    Retention cohortsEmberfall SMP · demo

    Lag & performance

    Find what's behind every lag spike

    We measure each game's own clock. Paper and Rust can name plugin work behind a spike; FiveM shows hitches beside player drops and resource changes. Other games show the engine timing they expose.

    • TPS, frame time and server FPS
    • Lag spikes named by plugin or phase
    • Discord alert when it starts
    Tick time, last 120 ticks50 ms budget
    Lag spikes by plugin7 days

      Store revenue

      Know which packages sell, and to whom

      Connect Tebex, PayNow or CraftingStore to see sales beside player activity. Player matching depends on the game ID; join-source attribution is available for supported games.

      • Revenue per player-hour
      • Top packages and sales
      • Join source and creator-code breakdowns
      Package revenue30 days · demo
        Latest purchasespseudonymised

          Every game

          34 games. Each measured its own way.

          A full agent for 26 games and betas for Roblox, ARK: SA, BeamMP, RAGE:MP and open.mp, each reading that game's own clock: ticks, frames, server thread or heartbeat. Basic mode for the rest, with The Isle coming soon.

          Missing your game? Tell us which one to add next.

          Also included

          Everything else you'd ask about your server

          Pick a feature. Each one is its own page in the dashboard.

          Pricing

          Free for one server. Pay as you grow.

          Free

          For one server

          $0forever

           

          Servers1
          • 24 hours of history
          • Players, network and engine health
          • Basic mode for any Steam-query game
          • 1 alert rule with Discord webhook delivery
          • Uptime history and lag spike alerts
          • Gamemode dashboards and a 24-hour payments and punishments log

          No card needed

          Start free
          Most popular

          Operator

          For a server that earns money

          $9.99/mo

          Billed monthly

          Servers10
          • 90 days of history
          • All five areas and player profiles
          • Churn risk, custom events and dashboards
          • Store analytics and creator codes
          • 90 days of logs, abuse flags and CSV export
          • Player acquisition and campaign insights
          • Weekly report by email; AI coming soon
          Get started

          Network

          For networks and multi-server owners

          $24.99/mo

          Billed monthly

          ServersUnlimited
          • Everything in Operator
          • 2 years of history
          • Forecasts and 100 dashboards
          • Anomaly and whale-left alerts
          • Read-only MCP and API; AI coming soon
          • All servers in one view, 15 seats
          • Logs across all servers, log API and webhook alerts
          Get started

          No card for Free. Cancel paid plans anytime. Compare all features

          FAQ

          Questions

          Which games do you support?

          34 games. Full agents for 26: Minecraft (Java, Bedrock and modded), Hytale, Counter-Strike 2, Counter-Strike: Source, FiveM, RedM, Rust, Garry's Mod, Palworld, 7 Days to Die, Unturned, DayZ, Project Zomboid, Team Fortress 2, Left 4 Dead 2, Space Engineers, Squad, Valheim, V Rising, Satisfactory, Terraria, Conan Exiles, SCUM and Vintage Story, plus Roblox experiences, ARK: Survival Ascended (read from the server log, Linux sidecar), BeamMP, RAGE:MP and open.mp in beta, and a read-only sidecar for Path of Titans. Basic mode today, with a full agent coming, for Arma Reforger and Assetto Corsa, and for any other game with a public Steam query port. The Isle: Evrima is coming soon.

          Do I need a plugin?

          For the full picture, yes: one plugin, mod or sidecar per server, about five minutes. Basic mode needs nothing installed and gives you player count, map, version, uptime and response time.

          Will the plugin lag my server?

          It's built not to. Its main-thread work is capped at a few microseconds per tick, it sends small batches in the background, and it reports its own overhead so you can check.

          Does it work with Discord?

          Yes. Alerts can post to a Discord channel through a webhook today. The Discord bot, slash commands, live status channel and member analytics are coming soon.

          What data do you collect about my players?

          Sessions, playtime, purchases and, where the game reports them, country and where players came from. Never IP addresses, chat or passwords. Analytics use a keyed hash of each player ID. The original ID and name are stored encrypted with your account's key, and names only show if you turn them on.

          Is the plugin safe to install?

          It only connects out and opens no ports. Paste the one-time claim code. On first start the agent makes its own key pair and signs everything it sends, so no reusable secret is stored on your server or ours. Moderation from the dashboard stays off unless you turn it on for that server.

          Can I cancel anytime?

          Yes. Paid plans are month to month. You drop to Free at the end of the period you paid for.

          Start with one server, free

          Five-minute install. See who's joining, staying and paying today.

          Recorded from the live demo on this page. Demo servers, sample data.