How many wipe players stay?
Sessions and D1, D7 and D30 retention for every wipe.
A sidecar on the same machine reads the server's game log, read-only: join and leave sessions, tames, tamed-creature and survivor deaths, PvP kills, structures destroyed and tribe joins, per map. No RCON, no chat, no IP addresses, no moderation. Log-based beta.
A sidecar reads the log your ASA server already writes: sessions, tames, deaths and structures destroyed. It's a beta: the log formats are tested on sample lines, not yet on a live ASA server.
Log-based beta. Free for one server. No card needed.
What the demo dashboard answers for this game.
Sessions and D1, D7 and D30 retention for every wipe.
Players online per map (one sidecar per map server).
Tames by creature, and how many tamed creatures die and to whom.
Structures destroyed by cause, and tribe joins over time.
Players online through the week.
A sidecar on the same machine reads the game log ASA writes with -servergamelog. Beta: tested on sample log lines only. Linux x64 only today.
Plugin-specific payment and gamemode integrations for ARK: Survival Ascended are planned. The general dashboard and payments log work today.
ASA writes tames, deaths and destroyed structures to its game log when the server starts with -servergamelog -servergamelogincludetribelogs. The sidecar follows that file, read-only, and counts each line by map.
Those lines come from tribes, so only tribe members' activity shows up. Wild creature kills, structures placed and breeding aren't in the log at all.
The line formats come from community log tools and ASE's server log. We have not run them against a live ASA server, so treat the numbers as a beta until a real server confirms them.
Works with
# ASA server flags: -servergamelog -servergamelogincludetribelogs # 1. serverstats-sidecar init arksa > serverstats-sidecar.yml # 2. In serverstats-sidecar.yml set: claim: "SS-XXXX-XXXX-XXXX" arksa: logs_dir: "/path/to/ShooterGame/Saved/Logs" map: "TheIsland_WP" # 3. serverstats-sidecar check, then serverstats-sidecar run
As a beta, through the Linux sidecar reading the server log. It has been tested on sample log lines, not yet on a live ASA server.
Players online and sessions, creatures tamed, tamed creatures killed, survivor deaths, PvP kills, structures destroyed and tribe joins, each per map.
Wild creature kills, deaths of players not in a tribe, structures placed, breeding, transfers, ping, server FPS and country. A plugin for AsaApi would be needed, and it isn't built.
ASA servers are listed through Epic Online Services only. There's no public query port for ServerStats to read.
Not yet. The sidecar is Linux x64 only and there's no published Windows build. ASA's dedicated server is a Windows program, and many owners run it on Linux under Proton or Wine; the sidecar only needs to read the log folder. We haven't tested that setup.
Yes. Free covers one server of any supported game, forever, with no card.
One ServerStats account covers every game you run.
Run the sidecar and see your first numbers today.