V Rising server analytics, night after night.

The server mod reads server tick against the ServerFps setting (30 by default), sessions, clans and castle hearts lost to raids. Check the EasyAntiCheat setting on your host before installing.

See who stays, how many clans are active, how often castles fall, and whether the server keeps its tick.

Free for one server. No card needed.

Questions it answers for V Rising servers

What the demo dashboard answers for this game.

Who stays?

Day-1, day-7 and day-30 retention for every week of new players.

How many clans are there?

Clan count over time, and castles lost to raids by week.

Is the server holding its tick?

Server tick against your ServerFps setting.

When are raids happening?

Castles lost to raids by hour, so you can set raid windows fairly.

Did the server stay up?

Uptime, restarts and an alert in Discord when it goes down.

Are supporters renewing?

Store revenue matched to players (Operator).

What ServerStats tracks on V Rising servers

A server-side BepInEx 6 plugin for the dedicated server. Check your host's EasyAntiCheat setting before installing.

Performance

  • Frames a second against ServerFps (30 by default), and frame work time
  • Frames over 50, 100 and 250 ms, and lag spikes
  • World save time; entity count (deep metrics)

Castles and clans

  • Castle hearts and decaying hearts
  • Territories claimed by region
  • Hearts placed and destroyed, by raid or decay
  • Servants, servants on missions, clans

V Blood and combat

  • V Blood kills by boss, and how many players were credited
  • Deaths by cause: PvP, V Blood, PvE, sun, garlic, silver, holy, drowning
  • PvP kills by region

Players

  • Sessions and first joins, gear level every minute
  • New and returning players, D1, D7 and D30 retention
  • Store revenue matched to players (Operator)

No install yet? Basic mode reads A2S on 9877 (game port + 1). Check any V Rising server with the free server status checker.

Plugin-specific payment and gamemode integrations for V Rising are planned. The general dashboard and payments log work today.

The number that matters: frame rate against ServerFps

30fps
The default ServerFps: 33 ms a frame
Target
Your ServerFps
Lag spike
100 ms (configurable)
Measured
The simulation update
Also
World saves

A V Rising server runs as many frames a second as ServerFps in ServerHostSettings.json allows: 30 by default, so 33 ms each. Nearly all game logic runs in the ECS simulation inside the frame's update stage, and that's what ServerStats times.

Frames that run long are counted, and the worst frame of every 10 seconds over the threshold is recorded as a lag spike, marked as update or world save. Put next to castle hearts and players, it shows whether a busy raid window or a growing map of castles is what costs you frames.

One mod. About five minutes.

Works with

  • V Rising dedicated server
  • BepInEx
  • Connects out only. No ports to open on your server.
  • A one-time claim code, then the agent signs everything it sends with its own key. No reusable secret is stored on your server or ours.
  • Player IDs are keyed hashes in analytics. Player IP addresses are never sent to us.
Server console
# Copy the zip's BepInEx folder into the server folder and start once, then:
serverstats claim SS-XXXX-XXXX-XXXX
# or as an admin in chat (VampireCommandFramework): .serverstats claim <code>
# Server-side BepInEx mods need EAC off.

V Rising questions

Does it need EasyAntiCheat off?

Check your host's EasyAntiCheat setting before installing BepInEx. If you'd rather not change it, use basic mode, which needs no mod.

What ServerFps should I use?

30 is the default and what ServerStats measures against unless you change it. If you raise it, the budget per frame shrinks, and ServerStats shows whether the server still keeps up.

Can I see castles lost to raids?

Yes. Hearts that disappear between one-minute checks are recorded with a cause (raid, decay or destroyed), by region and hour, so you can set raid windows fairly. This has run on a live server but not yet through a real raid.

Do players need the mod?

No. It runs only on the server.

How are wipes handled?

There is no automatic wipe detection for this game. Add a server note on wipe day; notes are available to Ask ServerStats once it launches.

Is it free?

Free covers one server with 24 hours of history, forever, with no card. Operator is $9.99 a month for 10 servers and 90 days of history, which you need for week-on-week trends and D7 or D30 retention. Yearly billing gives two months free.

Related games

One ServerStats account covers every game you run.

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Install it and see your first numbers today.