How fast do we seed?
Time from seeding to full, by weekday and hour.
A sidecar on the same machine reads SquadGame.log: server tick against 50 Hz, layers, matches and tickets, sessions and seeding. It's read-only, uses no RCON and only connects out.
See how fast your server seeds, which layers keep people playing, and how rounds end. No RCON needed.
Free for one server. No card needed.
What the demo dashboard answers for this game.
Time from seeding to full, by weekday and hour.
Player-minutes and match length per layer, so you can see which layers hold players.
Players online through the week.
Round results and tickets by layer.
Server tick against the 50 Hz budget, with spikes marked.
Uptime, restarts and an alert in Discord when it goes down.
A sidecar on the same machine reads SquadGame.log, the same log SquadJS reads. Read-only: no RCON, nothing connects in. Tested on a live layer load, not yet with joined players.
No install yet? Basic mode reads A2S on the query port (27165 by default). Check any Squad server with the free server status checker.
Plugin-specific payment and gamemode integrations for Squad are planned. The general dashboard and payments log work today.
A Squad server logs its tick rate while a match runs. When it sinks below its target, everything from hit registration to vehicle movement gets worse.
ServerStats records the tick rate next to players online and the current layer, so you can see which layers the server struggles with and whether the drop comes with the population or with a particular map.
Works with
# Linux x64 sidecar (Windows build coming soon) # 1. serverstats-sidecar init squad > serverstats-sidecar.yml # 2. In serverstats-sidecar.yml set: claim: "SS-XXXX-XXXX-XXXX" squad: log_file: "/home/squad/serverfiles/SquadGame/Saved/Logs/SquadGame.log" # Read-only: no RCON, nothing connects in. # 3. serverstats-sidecar run
Squad has no plugin API for this, so a sidecar reads the server log on the same machine, the same log community tools like SquadJS read. It doesn't use RCON.
Yes. Players online over time shows the climb from seeding to full each day, by weekday and hour.
Queue length and squads only come through RCON, and RCON means connecting in to your server. ServerStats reads the log only.
No. It reads a file on the same machine and only connects out.
No. BattleMetrics covers admin, bans and server lists; ServerStats adds analytics. Many owners use both.
Free covers one server with 24 hours of history, forever, with no card. Operator is $9.99 a month for 10 servers and 90 days of history, which you need for week-on-week trends and D7 or D30 retention. Yearly billing gives two months free.
One ServerStats account covers every game you run.