The 10 numbers every game server owner should track

The game server KPIs that matter: players, new vs returning, retention, session length, churn, TPS or FPS, uptime, ping and revenue, and how to get each.

RetentionBy the ServerStats teamUpdated 6 min read

Questions

What are the most important game server metrics?

Players online and peak, unique players, new vs returning players, day-1/7/30 retention, session length, churn, server performance (TPS, FPS or tick time), uptime, ping and packet loss, and store revenue. Performance and uptime keep players; retention and churn tell you whether you are keeping them.

Can I track game server stats for free?

Mostly. Public queries (A2S, Server List Ping) give player counts and uptime; in-game commands like /tps, spark and Rust's server fps readout give performance; your store's dashboard gives revenue. Retention and churn need join history, which means logs, a plugin like Plan on Minecraft, or an analytics agent.

What is a good uptime for a game server?

Aim for 99.5% or better outside planned restarts. 99.5% still allows about 3.6 hours of downtime in a 30-day month, and outages at peak hours cost far more players than the same time at night.

Track all ten on one dashboard

Free for one server, no card. About five minutes to install.