Palworld server status checker

Check whether a Palworld dedicated server answers from the internet, and how many players are on.

Checked from our server on the public internet. We don't store the addresses you check or any player names. Private and local addresses are refused.

How the Palworld check works

What we ask the server

Palworld answers Steam's A2S query over UDP on its query port, 27015 by default or whatever -queryport sets. Players join on the game port, 8211 by default.

What you see

Online or not, players and maximum, the server name and the round-trip time.

A caveat

The player count in Palworld's public query can lag behind the real number. The ServerStats sidecar reads the server's own REST API for exact numbers.

Palworld server showing offline? Check these

  • UDP 27015 (or your -queryport) is closed. Open it as well as the game port 8211.
  • Two servers on one host share the default query port. Give each its own -queryport.
  • The server is still starting, or the world save is loading.

More on query ports and what a status check can and can't tell you in the basic mode guide, and everything ServerStats tracks on Palworld servers.

Questions

What is the Palworld query port?

27015 by default, set with the -queryport launch option. It is separate from the game port, 8211.

Why is the player count wrong?

Palworld's public query can lag behind. For exact numbers, the ServerStats sidecar reads the server's REST API.

Can I monitor my Palworld server?

Yes. Basic mode watches the query for free; the sidecar adds exact players, server FPS and more.

Watch it around the clock, free

Basic mode runs this check continuously for one server, keeps the history and alerts you in Discord when it goes down.